
Changes to motion clips are available in all scenes within a project.

Animation before this point will be ignored. Use this to set the in point for the motion clip. Ping Pong plays the clip backwards then forwards. Sets the type of loop, cycle will continuous play from beginning to end. Sets the type of clip, use Standing/Walking for characters on the feet and Sitting for seated characters There are calculated using the speed the foot is traveling using the value set in the Feet Land In Speed slider as a threshold. These gray markers show points at which the feet are in contact with the ground. In most cases this is detected automatically but it can be adjusted using this slider Anima uses these points to build the locomotion of characters from motion clips.

This parameter controls the speed speed threshold for a foot to be considered in contact with the ground. This interface lefts you control the cycle mode, automatically detect footsteps and set the type of motion clip using the following settings: a – Feet land-in speed
